The Last of Us Part I - Salt Lake City Freeway Underpass

Modeler- Sarah Swenson

Texture Artist- Katelyn Johnson, Brian Beppu

Environment Lighting - Antoine Deschamps
Brandon McDonald

Cinematic lighting - Haley Jones

Wide Artist -Sarah Swenson

Designer - Steve Caywood, Daniel Harrison

Combat Scripting -Taylor Southerland, Daniel Harrison

FX - MJ Whiting

QA - Jeremiah Fajardo

Visibility - Brian Fenchak

Extra Contributors; Tiffany Nguyen - Texture
Matthew Johns -vehicles
Hailey Del Rio - graphics

Foreground- Christophe Desse (Enviro) /Michel Hatfield (Cutscene/IGC Props, Weapons, Collectibles)

IGC Animations -
Allison Myers
Chad Swanson
Jose Sanez
Moe Ftouni
Shendy Wu
Sofia Azpe

Cinematic Animations
Kelsey Roe

Original environments artists - Brian Beppu, Reuben Shah