Modeler- Sarah Swenson
Texture Artist- Katelyn Johnson, Brian Beppu
Environment Lighting - Antoine Deschamps
Brandon McDonald
Cinematic lighting - Haley Jones
Wide Artist -Sarah Swenson
Designer - Steve Caywood, Daniel Harrison
Combat Scripting -Taylor Southerland, Daniel Harrison
FX - MJ Whiting
QA - Jeremiah Fajardo
Visibility - Brian Fenchak
Extra Contributors; Tiffany Nguyen - Texture
Matthew Johns -vehicles
Hailey Del Rio - graphics
Foreground- Christophe Desse (Enviro) /Michel Hatfield (Cutscene/IGC Props, Weapons, Collectibles)
IGC Animations -
Allison Myers
Chad Swanson
Jose Sanez
Moe Ftouni
Shendy Wu
Sofia Azpe
Cinematic Animations
Kelsey Roe
Original environments artists - Brian Beppu, Reuben Shah